OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
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Ogre::CompositorTargetDef Class Reference

#include <OgreCompositorPassDef.h>

+ Inheritance diagram for Ogre::CompositorTargetDef:

Public Member Functions

 CompositorTargetDef (const String &renderTargetName, uint32 rtIndex, CompositorNodeDef *parentNodeDef)
 
 ~CompositorTargetDef ()
 
CompositorPassDefaddPass (CompositorPassType passType, IdString customId=IdString())
 
const CompositorPassDefVecgetCompositorPasses () const
 
CompositorPassDefVecgetCompositorPassesNonConst ()
 @See getNodeDefinition.
 
const CompositorNodeDefgetParentNodeDef (void) const
 
IdString getRenderTargetName () const
 
String getRenderTargetNameStr () const
 
uint32 getRtIndex (void) const
 
uint8 getShadowMapSupportedLightTypes (void) const
 
bool getTargetLevelBarrier (void) const
 
const CompositorPassTargetBarrierDefgetTargetLevelBarrierDef (void) const
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
void setNumPasses (size_t numPasses)
 Reserves enough memory for all passes (efficient allocation)
 
void setShadowMapSupportedLightTypes (uint8 types)
 
void setTargetLevelBarrier (bool bBarrier)
 

Constructor & Destructor Documentation

◆ CompositorTargetDef()

Ogre::CompositorTargetDef::CompositorTargetDef ( const String & renderTargetName,
uint32 rtIndex,
CompositorNodeDef * parentNodeDef )

◆ ~CompositorTargetDef()

Ogre::CompositorTargetDef::~CompositorTargetDef ( )

Member Function Documentation

◆ addPass()

CompositorPassDef * Ogre::CompositorTargetDef::addPass ( CompositorPassType passType,
IdString customId = IdString() )

◆ getCompositorPasses()

const CompositorPassDefVec & Ogre::CompositorTargetDef::getCompositorPasses ( ) const
inline

◆ getCompositorPassesNonConst()

CompositorPassDefVec & Ogre::CompositorTargetDef::getCompositorPassesNonConst ( )
inline

@See getNodeDefinition.

Returns a non-const pointer. Use this only if you know what you're doing. Modifying a NodeDef while it's being used by CompositorNode instances is undefined. It's safe if you're sure it's not being used.

◆ getParentNodeDef()

const CompositorNodeDef * Ogre::CompositorTargetDef::getParentNodeDef ( void ) const
inline

◆ getRenderTargetName()

IdString Ogre::CompositorTargetDef::getRenderTargetName ( ) const
inline

◆ getRenderTargetNameStr()

String Ogre::CompositorTargetDef::getRenderTargetNameStr ( ) const
inline

◆ getRtIndex()

uint32 Ogre::CompositorTargetDef::getRtIndex ( void ) const
inline

◆ getShadowMapSupportedLightTypes()

uint8 Ogre::CompositorTargetDef::getShadowMapSupportedLightTypes ( void ) const
inline

◆ getTargetLevelBarrier()

bool Ogre::CompositorTargetDef::getTargetLevelBarrier ( void ) const
inline

◆ getTargetLevelBarrierDef()

const CompositorPassTargetBarrierDef * Ogre::CompositorTargetDef::getTargetLevelBarrierDef ( void ) const
inline

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info

◆ setNumPasses()

void Ogre::CompositorTargetDef::setNumPasses ( size_t numPasses)
inline

Reserves enough memory for all passes (efficient allocation)

Remarks
Calling this function is not obligatory, but recommended
Parameters
numPassesThe number of passes expected to contain.

◆ setShadowMapSupportedLightTypes()

void Ogre::CompositorTargetDef::setShadowMapSupportedLightTypes ( uint8 types)
inline

◆ setTargetLevelBarrier()

void Ogre::CompositorTargetDef::setTargetLevelBarrier ( bool bBarrier)

The documentation for this class was generated from the following file: