OGRE 2.3.3
Object-Oriented Graphics Rendering Engine
Loading...
Searching...
No Matches
Ogre::TerrainMaterialGenerator::Profile Class Referenceabstract

Inner class which should also be subclassed to provide profile-specific material generation. More...

#include <OgreTerrainMaterialGenerator.h>

+ Inheritance diagram for Ogre::TerrainMaterialGenerator::Profile:

Public Member Functions

 Profile (const Profile &prof)
 
 Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc)
 
virtual ~Profile ()
 
virtual MaterialPtr generate (const Terrain *terrain)=0
 Generate / reuse a material for the terrain.
 
virtual MaterialPtr generateForCompositeMap (const Terrain *terrain)=0
 Generate / reuse a material for the terrain.
 
const StringgetDescription () const
 Get the description of this profile.
 
virtual uint8 getMaxLayers (const Terrain *terrain) const =0
 Get the number of layers supported.
 
const StringgetName () const
 Get the name of this profile.
 
TerrainMaterialGeneratorgetParent () const
 Get the generator which owns this profile.
 
virtual bool isVertexCompressionSupported () const =0
 Compressed vertex format supported?
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
virtual void requestOptions (Terrain *terrain)=0
 Request the options needed from the terrain.
 
virtual void setLightmapEnabled (bool enabled)=0
 Whether to support a light map over the terrain in the shader, if it's present (default true)
 
virtual void updateCompositeMap (const Terrain *terrain, const Rect &rect)
 Update the composite map for a terrain.
 
virtual void updateParams (const MaterialPtr &mat, const Terrain *terrain)=0
 Update params for a terrain.
 
virtual void updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)=0
 Update params for a terrain.
 

Detailed Description

Inner class which should also be subclassed to provide profile-specific material generation.

Constructor & Destructor Documentation

◆ Profile() [1/2]

Ogre::TerrainMaterialGenerator::Profile::Profile ( TerrainMaterialGenerator * parent,
const String & name,
const String & desc )
inline

◆ Profile() [2/2]

Ogre::TerrainMaterialGenerator::Profile::Profile ( const Profile & prof)
inline

◆ ~Profile()

virtual Ogre::TerrainMaterialGenerator::Profile::~Profile ( )
inlinevirtual

Member Function Documentation

◆ generate()

virtual MaterialPtr Ogre::TerrainMaterialGenerator::Profile::generate ( const Terrain * terrain)
pure virtual

Generate / reuse a material for the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ generateForCompositeMap()

virtual MaterialPtr Ogre::TerrainMaterialGenerator::Profile::generateForCompositeMap ( const Terrain * terrain)
pure virtual

Generate / reuse a material for the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ getDescription()

const String & Ogre::TerrainMaterialGenerator::Profile::getDescription ( ) const
inline

Get the description of this profile.

◆ getMaxLayers()

virtual uint8 Ogre::TerrainMaterialGenerator::Profile::getMaxLayers ( const Terrain * terrain) const
pure virtual

Get the number of layers supported.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ getName()

const String & Ogre::TerrainMaterialGenerator::Profile::getName ( ) const
inline

Get the name of this profile.

◆ getParent()

TerrainMaterialGenerator * Ogre::TerrainMaterialGenerator::Profile::getParent ( ) const
inline

Get the generator which owns this profile.

◆ isVertexCompressionSupported()

virtual bool Ogre::TerrainMaterialGenerator::Profile::isVertexCompressionSupported ( ) const
pure virtual

Compressed vertex format supported?

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void * ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void * ptr,
void *  )
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void * ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void * ptr,
const char * ,
int ,
const char *  )
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t sz,
void * ptr )
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t sz,
const char * file,
int line,
const char * func )
inlineinherited

array operator new, with debug line info

◆ requestOptions()

virtual void Ogre::TerrainMaterialGenerator::Profile::requestOptions ( Terrain * terrain)
pure virtual

Request the options needed from the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ setLightmapEnabled()

virtual void Ogre::TerrainMaterialGenerator::Profile::setLightmapEnabled ( bool enabled)
pure virtual

Whether to support a light map over the terrain in the shader, if it's present (default true)

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ updateCompositeMap()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateCompositeMap ( const Terrain * terrain,
const Rect & rect )
virtual

Update the composite map for a terrain.

◆ updateParams()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateParams ( const MaterialPtr & mat,
const Terrain * terrain )
pure virtual

Update params for a terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ updateParamsForCompositeMap()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateParamsForCompositeMap ( const MaterialPtr & mat,
const Terrain * terrain )
pure virtual

Update params for a terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.


The documentation for this class was generated from the following file: