Scene node for rendering a shadow volume into a stencil buffer. More...
#include <IShadowVolumeSceneNode.h>
 Inheritance diagram for irr::scene::IShadowVolumeSceneNode:
 Inheritance diagram for irr::scene::IShadowVolumeSceneNode:Scene node for rendering a shadow volume into a stencil buffer.
Definition at line 17 of file IShadowVolumeSceneNode.h.
| irr::scene::IShadowVolumeSceneNode::IShadowVolumeSceneNode | ( | ISceneNode * | parent, | 
| ISceneManager * | mgr, | ||
| s32 | id | ||
| ) |  [inline] | 
constructor
Definition at line 22 of file IShadowVolumeSceneNode.h.
| virtual void irr::scene::IShadowVolumeSceneNode::setShadowMesh | ( | const IMesh * | mesh | ) |  [pure virtual] | 
Sets the mesh from which the shadow volume should be generated.
To optimize shadow rendering, use a simpler mesh for shadows.
| virtual void irr::scene::IShadowVolumeSceneNode::updateShadowVolumes | ( | ) |  [pure virtual] | 
Updates the shadow volumes for current light positions.