| drop() const | irr::IReferenceCounted |  [inline] | 
| getDebugName() const | irr::IReferenceCounted |  [inline] | 
| getReferenceCount() const | irr::IReferenceCounted |  [inline] | 
| grab() const | irr::IReferenceCounted |  [inline] | 
| IReferenceCounted() | irr::IReferenceCounted |  [inline] | 
| OnNodePostRender(ISceneNode *node)=0 | irr::scene::ILightManager |  [pure virtual] | 
| OnNodePreRender(ISceneNode *node)=0 | irr::scene::ILightManager |  [pure virtual] | 
| OnPostRender(void)=0 | irr::scene::ILightManager |  [pure virtual] | 
| OnPreRender(core::array< ISceneNode * > &lightList)=0 | irr::scene::ILightManager |  [pure virtual] | 
| OnRenderPassPostRender(E_SCENE_NODE_RENDER_PASS renderPass)=0 | irr::scene::ILightManager |  [pure virtual] | 
| OnRenderPassPreRender(E_SCENE_NODE_RENDER_PASS renderPass)=0 | irr::scene::ILightManager |  [pure virtual] | 
| setDebugName(const c8 *newName) | irr::IReferenceCounted |  [inline, protected] | 
| ~IReferenceCounted() | irr::IReferenceCounted |  [inline, virtual] |